
An open-source quest for a million-point Drop7 strategy
Drop7 Research is an open-source project that combines a browser-playable version of Drop7 — widely described as one of the greatest puzzle games — with a rigorous, preregistered research program trying to find an autonomous strategy that plays the game as well as a human (a million-point target). The site documents 116 approaches across 12 strategy families, 27 registered claims, 41 preregistered experiments and 40 recorded outcomes, with results and datasets published for independent reproduction.
Watch a game or drop discs yourself by hovering the board and clicking a column; the site also includes the game rules.
116 approaches across 12 families, 27 registered claims, 41 preregistered experiments and 40 recorded outcomes, with per-run data published in a public research archive (run IDs, SHA-256 verified tables, per-game result rows).
Each method is explained from the ground up and linked to the strategies that tried it: expectimax search, heuristic evaluation, Q-learning and value learning, n-tuple networks, NNUE evaluators, policy gradients, evolutionary optimisation, Monte Carlo tree search, rollouts and policy iteration, orac
Results are reported with paired differences, bootstrap 95% lower bounds, win/loss counts, cohort sizes and preregistered verdicts — including explicitly inconclusive results and honest distinctions between screen-tier evidence and qualification.
Learned lookup tables (n-tuple tables) used as the leaf of a depth-4 seven-stratum fair expectimax search, averaging 516,155 points over 512 never-read games — the strongest published candidate so far, still well under the million-point target.
A search (⌘K) covering every page, record and vocabulary term on the site.
New visitors are guided to learn the game first, then the ideas behind the strategies, then to review what has been tried and what remains open.
Candidates are trained (e.g. temporal-difference play on a Rust engine for billions of moves) and evaluated on preregistered, never-read game blocks under corrected 17,000-point Hardcore scoring, with paired comparisons against a frozen hand-written 'fair leaf' reference.
Frozen tables, per-game rows and analyses are published under run IDs in a public archive so another machine can reproduce the screens or continue training from them.
Free: the game is playable in the browser and the project is open source on GitHub. No paid plans are offered.
An open-source project that lets you play Drop7 in the browser and documents the search for an autonomous strategy that plays the game as well as a strong human — defined as scoring a million points.
Yes. You can watch a game or hover the board and click a column to drop the next disc; the rules are also available on the site.
The strongest candidate so far — learned lookup tables inside a depth-4 search — averaged 516,155 points over 512 games it had never seen, versus 382,567 for the same search with a hand-written leaf. Both are well under the 1,000,000+ target, so the problem remains open.
Yes. The code is on GitHub, and frozen tables, per-game result rows and analyses are published in a public research archive under their run IDs so others can reproduce or extend the work.
Experiments are preregistered, evaluated on never-read game blocks, and reported with paired differences, bootstrap 95% lower bounds and explicit verdicts — including inconclusive results and clear labels for screen-tier vs. qualification evidence.
Nothing — the game is free to play in the browser and the project is open source.