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Wormillion

Daily geography digging game

geography
daily game
puzzle
word game
browser game
trivia

Wormillion is a free daily geography game that challenges players to name real places that are as obscure as possible. Instead of testing whether you know a place, it measures whether you can name one that nobody else does, with obscurity determined by monthly Wikipedia views within nine categories.

Players face ten rounds lasting thirty seconds each, receiving the same prompts as everyone else that day. Wrong answers cost nothing, spelling is corrected rather than punished, and players can skip rounds if they get stuck. The game runs entirely in the browser with no account or installation required, making it easy to play on mobile devices.

Key Features

Obscurity-based scoring

Each accepted answer scores between 75 and 1,500 points based on its obscurity within its category, measured by the median of sixty days of monthly English-Wikipedia pageviews on a logarithmic scale. The most-read place in a category scores 0% (75 points); the least-read scores 100% (1,500 points).

Daily dig with a shared prompt set

Every player gets the same ten prompts each day, turning over at midnight on your own clock, with one attempt. A share grid shows one square per round, and a recap of each dig is published three days later, once every time zone has played.

Nine place categories with a 14,901-place bank

Prompts draw from nine categories — countries (197), capital cities (247), non-capital cities (3,798), rivers (3,703), lakes (1,232), mountains (2,625), deserts (137), islands (2,391) and seas/oceans (571) — every one with its own Wikipedia article. Each dig uses every category once, plus one twice.

Conditional prompts from round three

The first two rounds are plain (e.g. 'Name a river'), and from round three on, roughly seven of the ten rounds carry a condition such as a region, theme, size or population threshold, flag colour, or letter rule. Conditions narrow what's accepted but never change how an answer scores.

Forgiving input and free guessing

Spelling is corrected rather than punished, and the correct spelling is shown. Wrong or out-of-scope answers cost nothing but time — the game explains exactly why an answer failed (wrong category, outside the region, missing letter) — and you can skip any round.

Endless mode and personal stats

Beyond the daily, Endless mode draws fresh prompt sets as often as you like. The game tracks dives played, current and best streaks, average score, best daily score, average obscurity, and deepest find, plus a full archive of past dives with round-by-round review.

How It Works

  1. 1

    1. Read the prompt

    Each of the ten rounds names a category ('Name a river') and, from round three onward, usually a condition ('Name a river with a T in it', 'Name a lake smaller than 100 km²').

  2. 2

    2. Type a place and dig

    Type any real place and press Dig. Spelling is corrected automatically. If it fits, the worm digs as deep as the place is obscure; if it doesn't fit, the game tells you why and you keep guessing at no cost.

  3. 3

    3. Score by obscurity

    Each answer lands in an obscurity tier — from 💀 0% (75 points) through 🟫 household name, 🟧 well known, 🟨 off the map, 🟩 deep cut, ⭐ one-in-Wormillion, up to 💎 100% (1,500 points). Ten rounds make a dig; your depth and score are their sum.

Pros & Cons

Pros

  • Free to play with no account, no ads and nothing to install — runs in any browser and fits a phone
  • The obscurity mechanic genuinely rewards deep geographic knowledge rather than rote memorisation of famous landmarks
  • Forgiving design: spell-checking, free wrong guesses, explainable rejections and skippable rounds
  • Transparent scoring system, with every category's places ranked by obscurity and full rules published
  • Both a shared daily challenge (one attempt, same prompts for all) and unlimited Endless practice mode

Cons

  • Obscurity is measured by English-Wikipedia pageviews, which may bias scoring toward how well-known places are among English readers
  • Only the daily dig is scored and shared — Endless mode runs don't count toward daily stats
  • One attempt per day on the daily, so a bad run can't be retried until the next day
  • The thirty-second-per-round timer adds pressure, and dig recaps only appear three days after a dig's date
  • Browser-based only; no native app is mentioned

Who It's For

Best for

  • Fans of daily puzzle games like Wordle looking for a geography variant with a shareable result
  • Geography enthusiasts and trivia players who know obscure rivers, lakes, capitals and islands
  • Players who want a free, no-signup, no-ads browser game that works on phones
  • Anyone who enjoys learning rarer places through Endless mode practice

Not ideal for

  • Players looking for head-to-head or real-time multiplayer competition — play is individual and comparisons are asynchronous
  • People who prefer rewarding knowledge of famous places — fame scores the minimum here
  • Players who dislike timed rounds or typing answers under a thirty-second clock

Use Cases

  • Geography enthusiasts testing their knowledge of obscure locations
  • Casual players looking for a quick daily puzzle game
  • Trivia fans competing for the deepest and rarest answers
  • Mobile users seeking a free browser-based game

Pricing

Free. The game states it has no account, no ads and nothing to install, with no paid tier mentioned.

FAQ

What is Wormillion?

A free daily geography game played in the browser: ten prompts, thirty seconds each, where you name a real river, lake, mountain, desert, island, sea, country, capital or city that fits. The more obscure your answer — measured by how few people read its Wikipedia article — the deeper your worm digs and the more you score. No account, no ads, nothing to install.

Is there a new Wormillion every day?

Yes. Today's dig is the same ten prompts for everyone, turning over at midnight on your own clock, with one attempt. Endless mode draws a fresh set of prompts as often as you like; only the daily is shared and compared.

How does Wormillion decide how obscure a place is?

By monthly English-Wikipedia pageviews: the median of sixty days of daily counts scaled to a month, so a temporary news spike can't make a place look famous permanently. Within each category, the most-read article is 0% obscure and the least-read is 100%, on a logarithmic scale. Size, population and length never factor in.

Can I lose? Is there a time limit?

Each round is thirty seconds. A wrong, unknown or out-of-scope answer costs nothing but time — the game tells you why and you keep guessing. If the clock runs out or you skip, the round scores zero and digs nothing.

How many places are in the game?

14,901 real places in the bank, each with its own Wikipedia article, spread across nine categories: 197 countries, 247 capital cities, 3,798 cities, 3,703 rivers, 1,232 lakes, 2,625 mountains, 137 deserts, 2,391 islands and 571 seas and oceans.

How are prompts structured?

Nine categories; each dig draws every category once and one of them twice. The first two rounds are always plain ('Name a river'), and from round three on, about seven of the ten carry a condition — a region, a theme, a size or population threshold, a flag colour, or a letter rule.

How much does each answer score?

Between 75 and 1,500 points. The most-read place in a category scores 75 (0% obscurity), with tiers rising through household name, well known, off the map, deep cut and 'one in Wormillion' (85–99%, 1,425 points) up to 1,500 points for the least-read place at 100%.

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