
Live editor for defining 3D movement as text
Posecode Playground is a live editor that represents movement as text in the .posecode format. You can pick a movement from the library or write your own, and the 3D figure updates as you type. It solves the problem of creating and editing body movement in a precise, shareable, and machine-readable way.
The editor provides live preview, diagnostics below the editor, and an optional LLM authoring guide for generating drafts. It exports to BVH for Blender and glTF/GLB for Three.js, making it useful for animators, web developers, and AI-assisted movement design.
The figure updates as you type; valid source renders immediately.
Diagnostics stay below the editor and report issues with the .posecode source.
Pick a movement from the library to start editing instead of writing from scratch.
Copy the optional LLM guide from the top bar to ask for a movement draft, then inspect and revise the returned source.
Export to BVH for use in Blender and other animation tools.
Export to glTF/GLB for use in Three.js and web pipelines.
The language includes ground-lock, reach, pin, and grip — for preserving floor support, moving a limb, moving the whole body around an anchor, and solving hands onto bars or rails.
The editor can export to BVH for Blender and animation tools, and glTF/GLB for Three.js and web pipelines.
Yes. Copy the optional LLM authoring guide from the top bar, ask for a movement, then inspect and revise the returned .posecode source in the editor.
No. You can pick a movement from the movement library, then edit the source beside the live 3D preview. The language specification is linked in the header for reference.
Diagnostics appear below the editor and report issues in the source. Valid source renders immediately.
They are movement primitives in the language: ground-lock preserves existing floor support, reach moves a limb, pin moves the whole body around one anchor, and grip solves hands onto a bar or rails.
No. A cue is display-only coaching text; it never changes the animation.